Wednesday, February 11, 2009

My Thoughts on Apocrypha.

First, it's interesting to not the source of the word Apocrypha. CCP obviously is trying to play of the mysterious nature of the wormholes and Sleepers.

My thoughts, item by item. And no, I have not gotten on to Sisi to try some of this stuff out. I barely have time to play on TQ.

T3: Hell, I'm still trying to get skills for T2! Seriously though, I'm really happy with everything I've read and seen on this so far. A system providing more customization is always a welcome improvement in any MMO, and EVE has been lacking it on a visual level. Players like to fly bling, but customizable bling is exponentially better the more you can trick it out. It'll be quite some time before I can actually get one of these things for myself. I'm wondering if someone will come up with a program where you can not just build and fit them (like EFT), but also see what they look like. I also expect them to be super-expensive for some time, so that's another barrier for me at the moment. I like the fact that you can lose specific skill points if destroyed and there are penalties for disassembling the ship.

Wormholes
: I'm just beginning to get skills in place for exploration, so I'm glad This came around when it did. I doubt I'll be getting much use out of them unless the U'K or COGNet start scanning these things down as a group. No way I'm doing it solo.

Epic Missions
: I'm looking forward to this most of all. I'm primarily a mission-runner and adding a "choose your own adventure" aspect to vast combinations of missions should keep me talking to agents for the foreseeable future.

NPC A.I.: I might be worried about this one most of all. I know this only applies to the Sleepers for now, but eventually it'll be all NPCs, so the discussion is valid since feedback is critical. Don't get me wrong, I like the fact that they'll be smarter and the difference between PvE and PvP will slowly fade. My issue is the risk/reward balance. If they make any run-of-the-mill NPC too difficult while not boosting bounties and loot values properly, I predict a dramatic drop in mission-running across New Eden. If not done correctly, Missions will no longer be a viable source of solo income and players will have to look at other options. That said, I have faith in CCP and their ability to do this right. Expect to hear more about this from me in the future.

Skill Training: I've mentioned this before. I'll get some good use out of it, but the wife will really love this, since she's just starting. There have been some people complaining about the 24-hour limit, but to me it honestly makes sense. CCP wants people playing, not setting skills to train for a month and then taking off to play something else. True, it wouldn't be widespread, but to CCP it must be a concern. Maybe down the road they'll extend it, but for now anything is good.

Attribute Reallocation: Wow. Am I ever happy that I trained my charisma up for no apparent reason. Once this comes into effect, I'll just allocate it to Willpower or Perception. Making attributes fluid to a small degree will further help people cut down on skill-training time.

Box: I'm really hoping this works out for CCP. Advertising will be important, and we've heard little in that regard. I've always wondered what EVE would be like if it had the kind of subscription numbers were in the millions, instead of the hundreds of thousands.

UI Improvements: The only one I've heard of or seen was a new fitting window. It's OK, I guess. I'll have to try it out first.

EVElopedia: It's growing... slowly. Watching the World Domination presentation from Fanfest '08, they seemed to give the impression that there was a LOT more on the horizon. IMHO, they need to start pushing it more.

Effects: This will complete the Trinity graphical update, and I'm really looking forward to seeing it in it's full glory. The next alliance tourney will be a very different beast visually. Planet maps are nice, but I'm waiting for actual interaction.

Goodbye Classic: This... scares me. I'm relatively sure my comp can run the Premium Lite client, but I won't know for sure until it is released. If I can't, I'll have no way to access EVE until I can build my new comp, which will not be for a few months. I fully understand why CCP is doing this. I just hope I don't get screwed.

I think that's it. Those are my thoughts, for whatever they're worth.

o7

1 comment:

Jenni Concarnadine said...

I won't know for sure until it is released

Hear hear.
Can't they bring out a micro-app to check a 'purer and tell the owner, viable or non-viable ??